{"id":5833,"date":"2019-06-20T08:00:06","date_gmt":"2019-06-20T12:00:06","guid":{"rendered":"http:\/\/andrewkuhar.com\/blog\/?post_type=podcast&#038;p=5833"},"modified":"2019-12-18T10:51:05","modified_gmt":"2019-12-18T15:51:05","slug":"e-10-sekiro-and-from-software","status":"publish","type":"podcast","link":"https:\/\/andrewkuhar.com\/blog\/podcast\/e-10-sekiro-and-from-software\/","title":{"rendered":"E.10 \u2013 Sekiro: Shadows Die Twice &#038; From Software"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><em>&#8220;Hesitation is defeat.&#8221;<\/em><\/h3>\n\n\n\n<p>Is From Software&#8217;s latest, notoriously difficult video game worth enduring? One does not simply play <em>Sekiro: Shadows Die Twice<\/em>, but the payoff is unlike what most of its peers have to offer. In today&#8217;s episode, Alex and I take as much of a look at <em>Sekiro<\/em> as we do the mystique, philosophies, and history of its creators.<\/p>\n\n\n\n<p>Here to refill our Healing Gourds is none other than Mono Memory \u2013 From Software devotee, resident synthwavist, and our first international guest. Mono Memory is responsible for much of the music book-ending our episodes this year, and we&#8217;re thrilled to have him join us.<\/p>\n\n\n\n<p>By revisiting the studio&#8217;s other critical darlings, <em>Dark Souls<\/em> and<em> Bloodbourne<\/em>, we discover how they&#8217;ve grown as artists, what distinguishes each franchise, and how a game over screen can be a narrative vehicle.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Additional Notes &amp; Credits<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Mono Memory<\/strong>, is an 80&#8217;s inspired synthwave artist and producer based in Edinburgh. <strong>Music<\/strong> in today&#8217;s episode is courtesy of him, all of which can be found on his <a href=\"https:\/\/monomemory.bandcamp.com\">Bandcamp<\/a> and <a href=\"https:\/\/twitter.com\/monomemory85\">Twitter<\/a> pages. Be sure to grab a copy of his new <em><a href=\"https:\/\/timeslaves.bandcamp.com\/album\/re-mixed-the-save-rooms\">RE:MIXED [The Save Rooms]<\/a><\/em><a href=\"https:\/\/timeslaves.bandcamp.com\/album\/re-mixed-the-save-rooms\"> mixtape<\/a> before it sells out again.<\/li><li>Additional music is from the OST to <em>Sekiro: Shadows Die Twice<\/em>, &#8220;Emma, the Physician&#8221;<\/li><li><strong>Alex Koval<\/strong> is my co-host and dear friend since 2nd grade \u2013 we&#8217;ve bonded over video games ever since. His Platinum Trophy for completing <em>Bloodbourne<\/em> shines brilliantly.<\/li><li>Watch us take on <em>Sekiro<\/em>&#8216;s most intense boss fights on <a href=\"https:\/\/www.twitch.tv\/screenlooking\/\">Screen Looking&#8217;s new Twitch channel<\/a><\/li><li><strong>References<\/strong> include interviews with Hidetaka Miyazaki from <a href=\"https:\/\/www.gameinformer.com\/2019\/01\/25\/our-full-hidetaka-miyazaki-sekiro-shadows-die-twice-interview\">Game Informer<\/a>, <a href=\"https:\/\/www.telegraph.co.uk\/gaming\/features\/sekiro-shadows-die-twice-interview-hidetaka-miyazaki-ninjas\/\">Telegraph UK<\/a> and the <a href=\"https:\/\/blog.us.playstation.com\/2018\/07\/13\/interview-miyazaki-on-the-limbs-and-lore-of-sekiro-shadows-die-twice\">PlayStation Blog<\/a>, with additional analysis by <a href=\"https:\/\/www.vice.com\/en_us\/article\/d3mqzq\/sekiro-transforms-the-dark-souls-formula-into-something-new-and-risky-review\">Vice<\/a>.<\/li><li><a href=\"https:\/\/sekiroshadowsdietwice.wiki.fextralife.com\/Ascending+Carp\">&#8220;<\/a><em><a href=\"https:\/\/sekiroshadowsdietwice.wiki.fextralife.com\/Ascending+Carp\">The Ashina Style is deeply rooted in the flow of the Fountainhead waters. They believe the act of successfully deflecting a blade is akin to a carp ascending a waterfall.<\/a><\/em><a href=\"https:\/\/sekiroshadowsdietwice.wiki.fextralife.com\/Ascending+Carp\">&#8220;<\/a><\/li><\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"What makes From Software's notoriously difficult video games worth enduring? Andrew, Alex, and special guest Mono Memory clash with 'Sekiro' to find out.","protected":false},"author":1,"featured_media":5842,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"episode_type":"audio","audio_file":"http:\/\/andrewkuhar.com\/podcast\/ScreenLooking_E10-Sekiro-FromSoftware.mp3","cover_image":"","cover_image_id":"","duration":"01:27:05","filesize":"125.9M","date_recorded":"","explicit":"","block":"","itunes_episode_number":"10","itunes_title":"Sekiro: Shadows Die Twice & From Software","itunes_season_number":"","itunes_episode_type":"full","filesize_raw":""},"tags":[99,100,104,105,95,103,101,93,89,102,16],"series":[213,214],"speaker":[],"class_list":["post-5833","podcast","type-podcast","status-publish","has-post-thumbnail","hentry","tag-bloodbourne","tag-dark-souls","tag-demon-souls","tag-difficulty","tag-from-software","tag-game-development","tag-mono-memory","tag-sekiro","tag-video-game-podcast","tag-video-game-studio","tag-video-games","series-screen-looking","series-default-podcast"],"episode_featured_image":"https:\/\/andrewkuhar.com\/blog\/wp-content\/uploads\/2019\/06\/FeaturedImage-E10-alt.png","episode_player_image":"https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2018\/06\/Screen-Looking-Podcast-Logo.jpg?fit=1400%2C1400&ssl=1","download_link":"https:\/\/andrewkuhar.com\/blog\/podcast-download\/5833\/e-10-sekiro-and-from-software.mp3","player_link":"https:\/\/andrewkuhar.com\/blog\/podcast-player\/5833\/e-10-sekiro-and-from-software.mp3","audio_player":"<!--[if lt IE 9]><script>document.createElement('audio');<\/script><![endif]-->\n<audio class=\"wp-audio-shortcode\" id=\"audio-5833-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"https:\/\/andrewkuhar.com\/blog\/podcast-player\/5833\/e-10-sekiro-and-from-software.mp3?_=1\" \/><a href=\"https:\/\/andrewkuhar.com\/blog\/podcast-player\/5833\/e-10-sekiro-and-from-software.mp3\">https:\/\/andrewkuhar.com\/blog\/podcast-player\/5833\/e-10-sekiro-and-from-software.mp3<\/a><\/audio>","episode_data":{"playerMode":"dark","subscribeUrls":{"apple_podcasts":{"key":"apple_podcasts","url":"https:\/\/podcasts.apple.com\/us\/podcast\/screen-looking\/id1400991299","label":"Apple Podcasts","class":"apple_podcasts","icon":"apple-podcasts.png"},"pocketcasts":{"key":"pocketcasts","url":"","label":"PocketCasts","class":"pocketcasts","icon":"pocketcasts.png"}},"rssFeedUrl":"https:\/\/andrewkuhar.com\/blog\/feed\/podcast\/screen-looking","embedCode":"<blockquote class=\"wp-embedded-content\" data-secret=\"wlJ40VeoNQ\"><a href=\"https:\/\/andrewkuhar.com\/blog\/podcast\/e-10-sekiro-and-from-software\/\">E.10 \u2013 Sekiro: Shadows Die Twice &#038; From Software<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/andrewkuhar.com\/blog\/podcast\/e-10-sekiro-and-from-software\/embed\/#?secret=wlJ40VeoNQ\" width=\"500\" height=\"350\" title=\"&#8220;E.10 \u2013 Sekiro: Shadows Die Twice &#038; From Software&#8221; &#8212; By Andrew Kuhar\" data-secret=\"wlJ40VeoNQ\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! 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