{"id":5066,"date":"2015-09-22T10:00:00","date_gmt":"2015-09-22T15:00:00","guid":{"rendered":"https:\/\/digitalchemy.wordpress.com\/?p=5066"},"modified":"2018-07-09T15:48:36","modified_gmt":"2018-07-09T19:48:36","slug":"tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture","status":"publish","type":"post","link":"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/","title":{"rendered":"Tiny Apocalypses: An Interview with Dan Pinchbeck, Creative Director of &#8216;Everybody&#8217;s Gone to the Rapture&#8217;"},"content":{"rendered":"<h4 class=\"graf--h4\">Everybody may have vanished from the slumbering town of Yaughton, but not without a trace.<\/h4>\n<p class=\"graf--p\">Across a blindingly bright English countryside, with radios left on, research abandoned, doors unshut and phone booths ringing, <em>Everybody\u2019s Gone to the Rapture<\/em> explores what life there was like as you piece together a hauntingly calm apocalypse in a most unfamiliar setting: home sweet home.<\/p>\n<p class=\"graf--p\">Previously known for their surreal <em>Dear Esther<\/em> and <em>Amnesia: A Machine for Pigs<\/em>, <em>Everybody\u2019s Gone to the Rapture<\/em> is the latest game from studio The Chinese Room. In my curiosity to learn more about what fueled <em>Rapture<\/em>\u2019s story, its big questions and the creative drive behind them, I discovered what inspires and compels the team that created it. Dan Pinchbeck, Creative Director at The Chinese Room, graciously took me through their process, the artistic decisions they made, his thoughts on science fiction and the potential for storytelling within video games today.<\/p>\n<blockquote>\n<p class=\"graf--p\">Read an excerpt from our\u00a0discussion after the jump, and\/or\u00a0<a href=\"https:\/\/medium.com\/@andrewkuhar\/tiny-apocalypses-7b621cf7c5b\">read the full interview\u00a0here<\/a>.<\/p>\n<\/blockquote>\n<p><!--more--><\/p>\n<hr \/>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5495\" src=\"https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2015\/09\/rapture-logo-coryschmitz.jpg?resize=660%2C371&#038;ssl=1\" alt=\"\" width=\"660\" height=\"371\" srcset=\"https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2015\/09\/rapture-logo-coryschmitz.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2015\/09\/rapture-logo-coryschmitz.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2015\/09\/rapture-logo-coryschmitz.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2015\/09\/rapture-logo-coryschmitz.jpg?w=1280&amp;ssl=1 1280w\" sizes=\"auto, (max-width: 660px) 100vw, 660px\" \/><\/p>\n<p class=\"graf--p\"><strong class=\"markup--strong markup--p-strong\">Andrew Kuhar: What lead you to explore the English countryside as the right home for this take on the end of the world?<\/strong><\/p>\n<p class=\"graf--p\">Dan Pinchbeck: The other major idea behind <em>Rapture<\/em> was the collision of the epic and the intimate, and we drew a lot of inspiration from the \u2018cosy catastrophe\u2019 science-fiction of authors like John Wyndham, Christopher Priest, J.G. Ballard and John Christopher. There\u2019s a very definite Englishness about this work that felt just absolutely right for <em>Rapture<\/em>. The combination of a sleepy, idyllic English village with this apocalyptic tale just felt like it would get that sense so absolutely.<\/p>\n<p class=\"graf--p\"><strong class=\"markup--strong markup--p-strong\">At the end of each character\u2019s story, we get the rather harrowing opportunity to witness the emotional arc of their final moments. Yet, these set pieces are presented in one of the game\u2019s most memorable aesthetics. How did these moments come together and what inspired them?<\/strong><\/p>\n<p class=\"graf--p\">Often it\u2019s not a lightbulb moment, but a gentle process of things. We really wanted to capture that magic and majesty of the stars in the skybox, to have that silent, beautiful sweep across the world. With <em>Rapture<\/em>, the emotional punch comes from that mix of big and small\u200a\u2014\u200awe\u2019ve talked a lot about the epic and the intimate\u200a\u2014\u200aso we wanted to have a moment where those really small private moments of connection between people, or something as intimate and extraordinary as someone\u2019s death, were played off against this huge sweeping cosmos and beauty of the drifting lights, to really set it in this magical context. I\u2019m a huge Carl Sagan fan, and he often talked about how the more he understood just how extraordinary and vast the universe is, the most privileged he felt to be alive. We really wanted to make that statement in those moments.<\/p>\n<blockquote>\n<p class=\"graf--p\"><strong><a href=\"https:\/\/medium.com\/@andrewkuhar\/tiny-apocalypses-7b621cf7c5b\">Read the full interview \u00bb<\/a><\/strong><\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"excerpt","protected":false},"author":1,"featured_media":5492,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"episode_type":"","audio_file":"","cover_image":"","cover_image_id":"","duration":"","filesize":"","date_recorded":"","explicit":"","block":"","itunes_episode_number":"","itunes_title":"","itunes_season_number":"","itunes_episode_type":"","filesize_raw":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2],"tags":[4,5,7,8,9,10,11],"class_list":["post-5066","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-published-articles","tag-dan-pinchbeck","tag-everybodys-gone-to-the-rapture","tag-playstation-4","tag-science-fiction","tag-storytelling","tag-the-chinese-room","tag-videogames"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tiny Apocalypses: An Interview with Dan Pinchbeck, Creative Director of &#039;Everybody&#039;s Gone to the Rapture&#039; &#8211; By Andrew Kuhar<\/title>\n<meta name=\"description\" content=\"A look at The Chinese Room&#039;s process, artistic decisions, thoughts on science fiction and the potential for storytelling within video games today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tiny Apocalypses: An Interview with Dan Pinchbeck, Creative Director of &#039;Everybody&#039;s Gone to the Rapture&#039; &#8211; By Andrew Kuhar\" \/>\n<meta property=\"og:description\" content=\"A look at The Chinese Room&#039;s process, artistic decisions, thoughts on science fiction and the potential for storytelling within video games today.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/\" \/>\n<meta property=\"og:site_name\" content=\"By Andrew Kuhar\" \/>\n<meta property=\"article:published_time\" content=\"2015-09-22T15:00:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2018-07-09T19:48:36+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2018\/06\/rapture-yaughton.jpg?fit=1280%2C720&ssl=1\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Andrew Kuhar\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@screenlooking\" \/>\n<meta name=\"twitter:site\" content=\"@screenlooking\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Andrew Kuhar\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/\"},\"author\":{\"name\":\"Andrew Kuhar\",\"@id\":\"https:\/\/andrewkuhar.com\/blog\/#\/schema\/person\/33a9cd37fccb972da48f3cdf466e8937\"},\"headline\":\"Tiny Apocalypses: An Interview with Dan Pinchbeck, Creative Director of &#8216;Everybody&#8217;s Gone to the Rapture&#8217;\",\"datePublished\":\"2015-09-22T15:00:00+00:00\",\"dateModified\":\"2018-07-09T19:48:36+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/\"},\"wordCount\":494,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/andrewkuhar.com\/blog\/#\/schema\/person\/33a9cd37fccb972da48f3cdf466e8937\"},\"image\":{\"@id\":\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/i0.wp.com\/andrewkuhar.com\/blog\/wp-content\/uploads\/2018\/06\/rapture-yaughton.jpg?fit=1280%2C720&ssl=1\",\"keywords\":[\"Dan Pinchbeck\",\"everybody's gone to the rapture\",\"playstation 4\",\"science fiction\",\"Storytelling\",\"the chinese room\",\"videogames\"],\"articleSection\":[\"Published Articles\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/\",\"url\":\"https:\/\/andrewkuhar.com\/blog\/published-articles\/tiny-apocalypses-an-interview-with-dan-pinchbeck-creative-director-of-everybodys-gone-to-the-rapture\/\",\"name\":\"Tiny Apocalypses: An Interview with Dan Pinchbeck, Creative Director of 'Everybody's Gone to the Rapture' &#8211; 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