{"id":5749,"date":"2018-11-15T00:44:00","date_gmt":"2018-11-15T05:44:00","guid":{"rendered":"http:\/\/andrewkuhar.com\/blog\/?p=5749"},"modified":"2023-02-15T19:43:46","modified_gmt":"2023-02-16T00:43:46","slug":"engadget-feature-the-world-of-guacamelee-2","status":"publish","type":"post","link":"https:\/\/andrewkuhar.com\/blog\/published-articles\/engadget-feature-the-world-of-guacamelee-2\/","title":{"rendered":"Engadget Feature \u2013 Guacamelee! 2"},"content":{"rendered":"<p>There are few games that I have replayed<em>\u00a0\u2013\u00a0and then again, and again, and again<\/em> \u2013\u00a0as much as I did with <em>Guacamelee!<\/em>.<\/p>\n<p>Each playthrough emboldened me to become an even stronger, faster, more magical luchadore, but they also revealed new layers to the game&#8217;s\u00a0world. <em>Guacamelee!<\/em> was brimming with secrets, hidden between the difficulty spikes and its signature atmosphere. That attention to detail only went further in its sequel.<\/p>\n<p><strong><a href=\"https:\/\/www.engadget.com\/2018\/10\/19\/the-world-of-guacamelee-2\/\">For my second longform piece on Engadget<\/a><\/strong>, I had the pleasure of talking with the series&#8217; creators, DrinkBox Studios. <em>Guacamelee!\u00a02<\/em> became an opportunity for them to revisit a world they loved building in the first place, only to discover how rewarding the creative process could still be. I spoke with the team&#8217;s co-founder and producer, Graham Smith, art director, Steph Goulet, and concept lead &amp; animator, Augusto Quijano, to better understand the sequel&#8217;s new landscapes, narrative beats, color palette and more.<\/p>\n<p>As delightful as\u00a0<em>Guacamelee! 2<\/em>&#8216;s slapstick self-aware tone is, what stuck with me were its quieter moments \u2013 and how personal Augusto was in drawing inspiration from his Mexican upbringing. It&#8217;s clear that DrinkBox made even more thoughtful design decisions this time around, managing to distinguish the sequel from its already hyper-stylized predecessor along the way.<\/p>\n<p><a href=\"https:\/\/www.engadget.com\/2018-10-19-the-world-of-guacamelee-2.html\"><em>Read the full feature story on Engadget<\/em><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"excerpt","protected":false},"author":1,"featured_media":5750,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"episode_type":"","audio_file":"","cover_image":"","cover_image_id":"","duration":"","filesize":"","date_recorded":"","explicit":"","block":"","itunes_episode_number":"","itunes_title":"","itunes_season_number":"","itunes_episode_type":"","filesize_raw":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2],"tags":[65,68,53,12,63,64,66,67,14],"class_list":["post-5749","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-published-articles","tag-drinkbox-studios","tag-environment-art","tag-game-art","tag-game-design-2","tag-guacamelee","tag-guacamelee-2","tag-indie-games","tag-mexico","tag-ps4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Engadget Feature \u2013 Guacamelee! 2 &#8211; By Andrew Kuhar<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/andrewkuhar.com\/blog\/published-articles\/engadget-feature-the-world-of-guacamelee-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Engadget Feature \u2013 Guacamelee! 2 &#8211; By Andrew Kuhar\" \/>\n<meta property=\"og:description\" content=\"There are few games that I have replayed\u00a0\u2013\u00a0and then again, and again, and again \u2013\u00a0as much as I did with Guacamelee!. 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