Resume

Skills

UI/UX Design

Figma, Adobe XD, Sketch

Front-End Development

HTML, CSS, jQuery, React / GitHub, Jira & agile best practices / Accessibility (ADA compliance) / QA, technical writing & documentation

Visual Production

Adobe CC: Photoshop, Illustrator, Premiere Pro

Audio Production

DAW: Cubase, Pro Tools / Interfaces: Steinberg, Tascam, Yamaha / Performance: guitar, keyboard, percussion, vocals

Game Design & CGI

Game Engines: Unity (Essentials), Source / 3D Modeling & Materials: Blender, Autodesk Maya

Recognition

The Webby Awards

Official Nominee 2021

Best Mobile User Interface (The Cleveland Orchestra)

Adobe

Adobe Blog 2021

"The Cleveland Orchestra enters its 'Second Century' with UX design at the center"

Adobe XD Meet the Makers 2021

"Designers in Music"

AICUO

Finalist 2010

Award for Excellence in the Visual Arts

Experience

thatgamecompany

UI/UX Product Designer July '23 - Present

Proudly bringing my interactive design talents & experience to the acclaimed video game studio behind Flow, Flower, Journey, and Sky.

The Cleveland Orchestra

Director of Digital Experience Jul '21 - Oct '22

Lead Interactive Designer Apr '20 - Jun '22

Digital Manager Oct '18 - Mar '20

Led design on new digital experiences that brought The Cleveland Orchestra further into its Second Century and its worldwide community closer together. Notable milestones include a Webby-nominated website redesign, a new paperless ticketing mobile app, and various new content/streaming platforms.

Freelance

UI/UX Designer & Front-end Developer Aug '15 - Dec '22

Created elegant websites, mobile UI/UX designs, and prototypes for a variety of clients, including Spawn On Me, Hack Club, and Mackenzie Creamery.

Writer Sep '15 - Jan '20

Wrote stories on the art & design of video games, including feature-length interviews for notable media outlets such as Polygon and Engadget.

Assurant Labs

Designer Jun '14 - Jul '15

Designed & implemented UI/UX on responsive websites. Collaborated with other developers and designers on mobile app designs that helped users get the most out of their devices & smart homes.

SparkBase

Graphic & UI Designer Mar '12 - Apr '14

Designed & implemented UI/UX on responsive websites & dashboards for digital loyalty & rewards programs. Collaborated with developers on internal software UI. Maintained graphics for branding materials, print assets, and mobile applications.

Lachina Creative

Lead Interactive Designer Jun '11 - Mar '12

Led UI/UX design on an educational platform that could support rich media, including web code & game content. Managed programmers & artists, locally & remotely.

Sideways, Inc.

Designer May '10 - May '11

Produced art & designs for mobile applications & games on iOS, including the Rock & Roll Hall of Fame's first mobile app. Supported internal publishing tools by producing visual templates for Xcode developers. Edited audio for eBooks and reading apps.

Education

Cleveland Institute of Art

BFA, Digital Arts2010

With an emphasis in Game Design.