Figma, Adobe XD, Sketch
HTML, CSS, jQuery, React / GitHub, Jira & agile best practices / Accessibility (ADA compliance) / QA, technical writing & documentation
Adobe CC: Photoshop, Illustrator, Premiere Pro
DAW: Cubase, Pro Tools / Interfaces: Steinberg, Tascam, Yamaha / Performance: guitar, keyboard, percussion, vocals
Game Engines: Unity (Essentials), Source / 3D Modeling & Materials: Blender, Autodesk Maya
Best Mobile User Interface (The Cleveland Orchestra)
"The Cleveland Orchestra enters its 'Second Century' with UX design at the center"
"Designers in Music"
Award for Excellence in the Visual Arts
Proudly bringing my interactive design talents & experience to the acclaimed video game studio behind Flow, Flower, Journey, and Sky.
Led design on new digital experiences that brought The Cleveland Orchestra further into its Second Century and its worldwide community closer together. Notable milestones include a Webby-nominated website redesign, a new paperless ticketing mobile app, and various new content/streaming platforms.
Created elegant websites, mobile UI/UX designs, and prototypes for a variety of clients, including Spawn On Me, Hack Club, and Mackenzie Creamery.
Wrote stories on the art & design of video games, including feature-length interviews for notable media outlets such as Polygon and Engadget.
Designed & implemented UI/UX on responsive websites. Collaborated with other developers and designers on mobile app designs that helped users get the most out of their devices & smart homes.
Designed & implemented UI/UX on responsive websites & dashboards for digital loyalty & rewards programs. Collaborated with developers on internal software UI. Maintained graphics for branding materials, print assets, and mobile applications.
Led UI/UX design on an educational platform that could support rich media, including web code & game content. Managed programmers & artists, locally & remotely.
Produced art & designs for mobile applications & games on iOS, including the Rock & Roll Hall of Fame's first mobile app. Supported internal publishing tools by producing visual templates for Xcode developers. Edited audio for eBooks and reading apps.
With an emphasis in Game Design.