andrew -at- andrewkuhar -dot- com
2.5.2013 // Sketches
Above is a small gallery of sketches I drew up last month to help me visualize what I want to do here. It's devoid of exact dimensions, but what it illustrates are the various ways I could take some familiarities of mobile-browsing and apply them to chunks of media. When expanding to desktop resolutions, what'd otherwise be a single-pane of content might fold-out into three vertical columns, which starts to remind me of a newspaper layout.
The image viewer I'm testing out here is a great jQuery plugin developed by Viljami Salminen, and you can try it out yourself here if you're into that sort of thing. It's one of the most lean and well-document responsive image viewers I've come across, and it seems really open to customization.
2.4.2013 // Test Site
I started sampling a content layout for mobile, which you can view here in a test site. Right now it features a couple Zelda-themed paintings I've worked on (and, of course, some lorum ipsum).
Check the test page for periodical updates, and feedback is back welcome along the way -- my e-mail and Twitter handle are available now beneath the fox.
Fix: I had some weird negative margins at the top previously, which centered the fox nicely when this page only had one entry. As more got added, it started to look worse, so the fox should appear at the top of the page now.
1.14.2013 // New Videogame Podcast
Over the holidays I took up blogging again, and after several posts about the games I played in 2012, I also started a new podcast last week called All My Friends Play Videogames. You can catch the first episode here.
I'm joined by Matthew Barton, Cory Hughart and Jim Wiser in this first take at the show. Our main topics feature our favorite games of 2012 in addition to a few culture-shifts that occurred for the medium, as well as the industry.
11.8.2012 // Small Update
Between being out of town and working in the studio again with The Commonwealth, I haven't been back to work on this site in a few weeks. Well, I've finally gathered some content I want to start integrating into here soon, so things should start to look a bit different from here on out.
10.4.2012 // This site should now resize accordingly on some mobile devices (tested for iPhone at the moment, not sure if I'll add more flexibility now or as I go).
This is actually an interesting point already for the development of the new site. As I go, I have two approaches: optimize each iteration across the board for all visitors, or use the flaws of the current site to tailor the next revision. Either process affords a different learning experience: one in learning the minutia of responsive web design through smaller tests, while the other discovers how flexible a website can be for somebody who changes their mind pretty often. The final site is most certainly not going to be just a single image and a stream of text, so...why over-develop a soon-to-change idea?
9.30.2012 // I've been drawing redesigns for my website for at least the past year now. As a designer, this could go on forever.
There's a growing list of things a person might consider each time they re-approach their website today: How do I want to present my work? Do I have an audience? If so, who are they, and what are they looking for? How will it look on a mobile device? What's a Twitter, and why should I care?
For the time being, I'd like to make this a space for the people who know me best to come and see what I'm working on--which right now is this website. So far, it's a home for a fox.