Polygon Feature – Kentucky Route Zero

In 2013, Kentucky Route Zero debuted with its first act. Regardless of the time over which Acts II-V were released, the video game has managed to hold its audience’s attention. It’s also been continually refueled by the creativity and personal touches of the team behind it, Cardboard Computer. I’m proud to help share their story in my latest feature for Polygon.

Around the 7-year anniversary of Act I, I spent an evening chatting with Jake Elliott (writer & programmer), Tamas Kemenczy (artist & programmer), and Ben Babbitt (musician and sound designer) about their history together on the project and their unique approach to making it. They shared with me a plethora of personal anecdotes, technical challenges, creative successes, and insights into wrapping up production on Kentucky Route Zero.

The team’s approach to experimentation – affording themselves a chance to make better decisions when it felt more relevant to make them – was inspiring to hear about. Most independent artists I know understand what it’s like to struggle with limited resources, whether that be time, money, collaborators, or some mix of all of the above. Cardboard Computer managed to strike a healthy balance with their creative endeavors along the way, and I hope you’ll find something useful to take back with you to your own work after reading their story.

In the wake of Kentucky Route Zero‘s grand finale, it has earned immense critical praise and is now considered a masterpiece by many. Although the presence of a new console generation looms large over 2020, I think it’s safe to say we’ll continue to hearing about this soulful gem until further notice.

Special thanks to Matt Leone at Polygon for his support & assistance with editing & laying out this feature. Read the full story here.

Kentucky Route Zero is now available as both a “PC Edition” and a “TV Edition” (for consoles). Visit the game’s website to learn more.

E.10 – Sekiro: Shadows Die Twice & From Software

“Hesitation is defeat.”

Is From Software’s latest, notoriously difficult video game worth enduring? One does not simply play Sekiro: Shadows Die Twice, but the payoff is unlike what most of its peers have to offer. In today’s episode, Alex and I take as much of a look at Sekiro as we do the mystique, philosophies, and history of its creators.

Here to refill our Healing Gourds is none other than Mono Memory – From Software devotee, resident synthwavist, and our first international guest. Mono Memory is responsible for much of the music book-ending our episodes this year, and we’re thrilled to have him join us.

By revisiting the studio’s other critical darlings, Dark Souls and Bloodbourne, we discover how they’ve grown as artists, what distinguishes each franchise, and how a game over screen can be a narrative vehicle.

Additional Notes & Credits