If a video game is going to let you experience life as Peter Parker in 2018, it ought to feel amazing. Thankfully, it does.
Strength, grace, and a taxi-driver’s understanding of Manhattan are just a few of the advantages that Marvel’s Spider-Man affords players. Surprisingly, it’s also filled with heart, laughs, and a gravity-defying means of traversal that never grows old. After a tumultuous history in video games, the iconic character is finally done justice in the hands of Insomniac Games.
My brother, Nicholas Kuhar, and our longtime friend, Ryan Ward, join me for an extended chat about the wall-crawling adventure we’ve been waiting for. We break down what makes Spider-Man a thoughtful adaptation through its relationship with its source material, web-slinging physics, commitment to the character, and clever yet jaw-dropping presentation.
Additional Credits & Notes:
- Spoiler Warning! Around the 30 minute mark, we start discussing major narrative and plot details.
- Nicholas Kuhar is my brother, bandmate, and frequent donor of graphic novels. When I’m not asking him for advice, I’m usually asking about Marvel lore. He is also the Director of Innovation at St. Edward High School in Cleveland, OH, helping young students unlock their creativity through new-media and technology. Some of his favorite video games include The Legend of Zelda: Breath of the Wild and Final Fantasy VII.
- Ryan Ward is your go-gettin’ friendly neighborhood Spider-Fan, equipped with a heart of gold and a myriad of ways to help you not take life too seriously. His knowledge of Marvel Comics is extensive, and the Metal Gear Solid series has produced some of his favorite video games. Since growing up together in Northeast Ohio, these truths have remained the same.
- Special thanks to Megan Kuhar for lending her audio engineering expertise & support — without it, we would have not been able to record this month’s episode.
- Music in this episode is from Spider-Man: The Animated Series, and the OST to Marvel’s Spider-Man (composed by John Paesano).