Figma, Adobe XD, Sketch
HTML, CSS, jQuery, React / GitHub, Jira & agile best practices / Accessibility (ADA compliance) / QA, technical writing & documentation
Adobe CC: Photoshop, Illustrator, Premiere Pro
DAW: Cubase, Pro Tools / Interfaces: Steinberg, Tascam, Yamaha / Performance: guitar, keyboard, percussion, vocals
Level Design: Source SDK / 3D Modeling, Materials, & VFX: Blender, Autodesk Maya
Best Mobile User Interface (The Cleveland Orchestra)
"The Cleveland Orchestra enters its 'Second Century' with UX design at the center"
"Designers in Music"
Award for Excellence in the Visual Arts
Designing & building elegant web/mobile user interfaces, experiences, and prototypes for a variety of businesses & institutions, including Spawn On Me and Hack Club.
Writing stories on the art & design of video games, including feature-length interviews for notable media outlets such as Polygon and Engadget.
Led design on new digital experiences that brought The Cleveland Orchestra further into its Second Century and its worldwide community closer together. Notable milestones include a Webby-nominated website redesign, a new paperless ticketing mobile app, and new content & streaming platforms.
Designed & implemented UI/UX for responsive websites & prototyping tools. Collaborated with developers to create layouts for web & mobile applications across desktop, iOS & Android devices.
Designed & implemented UI/UX for responsive websites & dashboards. Collaborated with developers on internal software UI. Maintained graphics for branding materials, print assets & mobile applications.
Led UI/UX design on an educational platform that could support rich media, including web code & game content. Managed programmers & artists, locally & remotely.
Produced art & designs for mobile applications & games on iOS. Designed internal publishing platforms by producing flexible visual templates for the Xcode development environment.
With an emphasis in Game Design.